Low-poly stylized horror creature concept, revision of an elongated humanoid, 2.7m tall, emaciated "formerly-human" frame, DISTINCTLY ASYMMETRIC: left arm visibly ~10% longer and drooping lower (fingertips near the floor), left shoulder hiked higher than the right, torso twisted, weight pitched forward so it reads "should not be able to stand but is standing". Limbs too-long too-thin with EXPLICIT extra joint segments: double elbows and double knees rendered as angular dislocated fold-broken joints (reverse-folded, bent the wrong way), protruding as sharp broken-knuckle facets rather than smooth elongated limb segments. Head: tiny, faceted, angular, fused directly into a sloped shoulder ridge — NO neck, NO visible smooth ball-shaped head, NO face, only a hollow / unreadable shadow where a face should be, no eyes, no expression. Six-fingered hands, fingers too long and splayed open. Ribcage as sharp angular fold-line ridges protruding through the torso, slight twist. ALL edges sharp and faceted, NO smooth curves, NO chibi proportions, NO smooth ball-joint head. Desaturated near-black cold gray (HSV ~205°, 10%, 10%) with the faintest sickly desaturated green tint, never alarm red, never high saturation. Single harsh directional light, hard-edged light pool, rapid falloff into deep black shadow, matte vertex-color flat style, no PBR, no normal map, no gloss. Full-body turnaround reference sheet, front/side/back, three-figure reference layout. --negative: cute, chibi, round, smooth, glossy, symmetric, balanced, perfectly upright, ball-joint doll, doll-like, smooth spherical head, smooth ball head, smooth elongated limbs, realistic skin, PBR, normal map, cartoon, readable face, expressive eyes, visible face, ornament

Low-poly stylized horror creature concept, revision of an elongated humanoid,
  2.7m tall, emaciated "formerly-human" frame, DISTINCTLY ASYMMETRIC: left arm
  visibly ~10% longer and drooping lower (fingertips near the floor), left
  shoulder hiked higher than the right, torso twisted, weight pitched forward so
  it reads "should not be able to stand but is standing". Limbs too-long too-thin
  with EXPLICIT extra joint segments: double elbows and double knees rendered as
  angular dislocated fold-broken joints (reverse-folded, bent the wrong way),
  protruding as sharp broken-knuckle facets rather than smooth elongated limb
  segments. Head: tiny, faceted, angular, fused directly into a sloped shoulder
  ridge — NO neck, NO visible smooth ball-shaped head, NO face, only a hollow /
  unreadable shadow where a face should be, no eyes, no expression. Six-fingered
  hands, fingers too long and splayed open. Ribcage as sharp angular fold-line
  ridges protruding through the torso, slight twist. ALL edges sharp and faceted,
  NO smooth curves, NO chibi proportions, NO smooth ball-joint head. Desaturated
  near-black cold gray (HSV ~205°, 10%, 10%) with the faintest sickly desaturated
  green tint, never alarm red, never high saturation. Single harsh directional
  light, hard-edged light pool, rapid falloff into deep black shadow, matte
  vertex-color flat style, no PBR, no normal map, no gloss. Full-body turnaround
  reference sheet, front/side/back, three-figure reference layout.
  --negative: cute, chibi, round, smooth, glossy, symmetric, balanced,
  perfectly upright, ball-joint doll, doll-like, smooth spherical head, smooth
  ball head, smooth elongated limbs, realistic skin, PBR, normal map, cartoon,
  readable face, expressive eyes, visible face, ornament

@BaiLanJM

プロンプト

Low-poly stylized horror creature concept, revision of an elongated humanoid, 2.7m tall, emaciated "formerly-human" frame, DISTINCTLY ASYMMETRIC: left arm visibly ~10% longer and drooping lower (fingertips near the floor), left shoulder hiked higher than the right, torso twisted, weight pitched forward so it reads "should not be able to stand but is standing". Limbs too-long too-thin with EXPLICIT extra joint segments: double elbows and double knees rendered as angular dislocated fold-broken joints (reverse-folded, bent the wrong way), protruding as sharp broken-knuckle facets rather than smooth elongated limb segments. Head: tiny, faceted, angular, fused directly into a sloped shoulder ridge — NO neck, NO visible smooth ball-shaped head, NO face, only a hollow / unreadable shadow where a face should be, no eyes, no expression. Six-fingered hands, fingers too long and splayed open. Ribcage as sharp angular fold-line ridges protruding through the torso, slight twist. ALL edges sharp and faceted, NO smooth curves, NO chibi proportions, NO smooth ball-joint head. Desaturated near-black cold gray (HSV ~205°, 10%, 10%) with the faintest sickly desaturated green tint, never alarm red, never high saturation. Single harsh directional light, hard-edged light pool, rapid falloff into deep black shadow, matte vertex-color flat style, no PBR, no normal map, no gloss. Full-body turnaround reference sheet, front/side/back, three-figure reference layout. --negative: cute, chibi, round, smooth, glossy, symmetric, balanced, perfectly upright, ball-joint doll, doll-like, smooth spherical head, smooth ball head, smooth elongated limbs, realistic skin, PBR, normal map, cartoon, readable face, expressive eyes, visible face, ornament

モデル

NANO-BANANA

種類

画像

いいね

0

アスペクト比

2/3

操作

AIツール